Head First Java

Author: Kathy Sierra

Stock information

General Fields

  • : $75.00 AUD
  • : 9780596009205
  • : O'Reilly Media, Inc, USA
  • : O'Reilly Media, Inc, USA
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  • : 1.148
  • : February 2005
  • : 232mm X 178mm X 38mm
  • : United States
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  • : books

Special Fields

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  • :
  • : Kathy Sierra
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  • : Paperback
  • : 2nd Revised edition
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  • :
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  • : 688
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  • : Illustrations, ports.
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Barcode 9780596009205
9780596009205

Description

By exploiting how your brain works, Head First Java compresses the time it takes to learn and retain--complex information. Its unique approach not only shows you what you need to know about Java syntax, it teaches you to think like a Java programmer. If you want to be bored, buy some other book. But if you want to understand Java, this book's for you.

Author description

Kathy Sierra has been interested in learning theory since her days as a game developer (Virgin, MGM, Amblin'). More recently, she's been a master trainer for Sun Microsystems, teaching Sun's java instructors how to teach the latest technologies to customers, and a lead developer of several Sun certification exams. Along with her partner Bert Bates, Kathy created the Head First series. She's also the original founder of the Software Development/Jolt Productivity Award-winning javaranch.com, the largest (and friendliest) all-volunteer Java community. Bert Bates is a 20-year software developer, a Java instructor, and a co-developer of Sun's upcoming EJB exam (Sun Certified Business Component Developer). His background features a long stint in artificial intelligence, with clients like the Weather Channel, A&E Network, Rockwell, and Timken.

Table of contents

Intro; 1 Breaking the Surface: a quick dip; 2 A Trip to Objectville: yes, there will be objects; 3 Know Your Variables: primitives and references; 4 How Objects Behave: object state affects method behavior; 5 Extra-Strength Methods: flow control, operations, and more; 6 Using the Java Library: so you don?t have to write it all yourself; 7 Better Living in Objectville: planning for the future; 8 Serious Polymorphism: exploiting abstract classes and interfaces; 9 Life and Death of an Object: constructors and memory management; 10 Numbers Matter: math, formatting, wrappers, and statics; 11 Risky Behavior: exception handling; 12 A Very Graphic Story: intro to GUI, event handling, and inner classes; 13 Work on Your Swing: layout managers and components; 14 Saving Objects: serialization and I/O; 15 Make a Connection: networking sockets and multithreading; 16 Data Structures: collections and generics 17 Release Your Code: packaging and deployment; 18 Distributed Computing: RMI with a dash of servlets, EJB, and Jini; A Appendix A: Final code kitchen; B Appendix B: Top Ten Things that didn?t make it into the rest of the book; Index